Analytica Global
Home About Us Services Industry Research Store Resources Contact us

Toys and games market

Published Date : Jun 2024 | Forecast Year : 2019

UP TO 30 % OFF

Single User License

10% OFF

Team License

15% OFF

Corporate License

30% OFF
Book before: 31st Mar 2024

Toys and games market Size, Share & Trends Covers Analysis By Product Type (Puzzles, Preschool Toys, Outdoor and Sports, Dolls, Video Games, Others), By Application (Up to 8 years, 9 - 15 years, 15 years and above) Growth, Demand, Regional Outlook, And Forecast 2024-2032

Report ID: AG823

Published : Jun 2024

Pages : 154

Category : Consumer Goods

Format : Toys and games market

REPORT ATTRIBUTEDETAILS
MARKET SIZE (2032)USD 496.93 Billion
MARKET SIZE (2023)USD 302.21 Billion
CAGR (2023-2029)4.8%
HISTORIC YEAR2019
BASE YEAR2023
FORECAST YEAR2032
BY TYPEPuzzles
Preschool Toys
Outdoor and Sports
Dolls
Video Games
Others
BY APPLICATIONUp to 8 years
9 - 15 years
15 years and above
GEOGRAPHIC ANALYSISNorth America, Europe, Asia Pacific, Latin America, and Middle East & Africa
KEY PLAYERSLeapFrog Enterprises, MGA Entertainment, Lansay, Mattel, JAKKS Pacific, The LEGO Group, Vivid Imaginations, Ravensburger, ToyQuest, Hasbro, Funko, Playmates Toys, Funtastic, TOMY.

Introduction:

Toys and games are not just objects; they are gateways to creativity, learning and joy. From the early days of wooden toys and rag dolls to today's advanced electronic devices and interactive experiences, the evolution of toys reflects cultural changes, technological advances and changing educational philosophies. In this blog we explore all aspects of the toys and games market. We delve into the latest trends in toy stores and online, revealing the hottest news and innovative designs that are shaping kids' play experiences today. Whether it's STEM toys that spark interest in science and technology, or eco-friendly options that promote sustainability, we'll let you know about the products that are making waves. But our journey does not end here. We'll also take a nostalgic trip down memory lane and get to know timeless classics that have stood the test of time. Do you remember the excitement of building your first LEGO set or a strategy game of Monopoly with family and friends? We celebrate these beloved favorites and explore how they continue to appeal to new generations. In addition, we examine the broader economic and social trends affecting the toys and games industry. We analyze the forces shaping consumer preferences and industry innovation, from the impact of digital media on gaming habits to the rise of educational toys in a competitive global market.

Toys and games market

Size, by Product, - (USD Billion)

Puzzles

Preschool Toys

Outdoor and Sports

Dolls

Other Products

4.8

The Market will Grow

At the CAGR of:

4.8%

The Forecast Market

Size for in USD:

$496.93 Billion

b0d51e3055fd6f23ff6a384a6e091406.svg

Global Toys and games market Size Was Estimated At USD 302.21 Billion In 2023 And Is Projected To Reach USD 496.93 Billion By 2032, At CAGR Of 4.8% Forecast Period (2024-2032)

Market Overview:

Toys and games include everything from rattles, dolls and toy vehicles to jump ropes, board games and puzzles. They have their own value that contributes to the overall development of children. Toys help express young people's feelings and develop creativity. Games are also a great way to relax while improving cognitive, physical and social skills. In recent years, the popularity of interactive and universal toys and games has had a major impact on the toy and game industry.

Key Players:

  • LeapFrog Enterprises
  • MGA Entertainment
  • Lansay
  • Mattel
  • JAKKS Pacific
  • The LEGO Group
  • Vivid Imaginations
  • Ravensburger
  • ToyQuest
  • Hasbro
  • Funko
  • Playmates Toys
  • Funtastic
  • TOMY

Market Trends:

  • Educational Toys
  • Sustainability
  • Digital Integration (e.g., AR, app connectivity)
  • Inclusivity and Diversity
  • Subscription Services
  • Licensed Merchandise
  • Interactive and Electronic Toys
  • Retro and Nostalgia
  • Toy Safety and Regulations
  • Social Media and Influencer Marketing

Market Challenges:

Supply chain disruptions: Global supply chain issues, including material shortages, transportation delays, and labor shortages, are affecting toy production and distribution schedules.

Safety and Regulatory Compliance: Compliance with strict safety standards and regulatory requirements in various markets increases the complexity and cost of manufacturing and distributing toys.

Competition for digital entertainment: Growing competition for digital entertainment such as video games, apps and streaming services is shifting children's attention and consumption away from traditional toys.

Changing Consumer Preferences: With rapidly changing consumer preferences and trends, toy manufacturers must remain nimble and constantly innovate to meet changing demands.

Economic Uncertainty: Recession and changing consumer spending can affect the purchase of toys and games.

Toys and games market

Share, by end user, (USD Billion)

Analytica Global 302.21 Billion %

Up to 8 years

9 - 15 years

15 years and above

Other End-Users

b0d51e3055fd6f23ff6a384a6e091406.svg

496.93 Billion

Total Market Size

USD (Billion),

4.8%

CAGR

-

Portor's 5 force model

Threat of New Entrants:

  • High Initial Investments: The toy and game industry often requires significant initial investments in research and development, manufacturing facilities and distribution channels.

  • Brand loyalty: established brands and licenses have strong customer loyalty, making it difficult for new entrants to penetrate the market.

  • Regulatory requirements: Compliance with safety standards and regulations increase barriers to entry for new businesses.

Bargaining power of suppliers:

  • Limited number of suppliers: There may be a limited number of suppliers of raw materials and components used in the manufacture of toys and games.

  • Switching costs: Switching suppliers can be expensive and time-consuming, giving suppliers bargaining power.

  • Concentration of suppliers: If a few suppliers dominate the market, they can have more influence on prices and terms.

Bargaining Power of Buyers:

  • Large retailers: Large retailers and distributors have significant bargaining power due to their large purchase volumes.

  • Price sensitivity: Consumers, especially during economically sensitive times, can be more price sensitive, putting pressure on manufacturers to keep prices competitive.

  • Product differentiation: If products are similar and easily substitutable, buyers can more easily switch brands, thus increasing their bargaining power.

Threat of Substitutes:

  • Digital Entertainment: Video games, mobile apps, and digital content compete for children's leisure and discretionary spending.

  • Non-toy options: Hobbies such as outdoor activities, arts and crafts, and educational apps can replace traditional toys.

  • Relative price and performance: Substitute products that offer similar benefits at a lower price or with additional features can threaten traditional toys and games.

Industry Competition:

  • High Competition: The toys and games market is highly competitive with many global and local players vying for market share.

  • Innovation and differentiation: Companies compete on product innovation, branding, licensing, and differentiation to attract and retain customers.

  • Price competition: Price wars can occur especially during sales seasons, affecting profitability and market position.

    Toys and games market

    Size, by Product, - (USD Billion)

    NORTH AMERICA 24

    The Market will Grow

    At the CAGR of:

    4.8%

    The Forecast Market

    Size for in USD:

    $496.93 Billion

    b0d51e3055fd6f23ff6a384a6e091406.svg

Market Drivers:

  • Technology Integration (e.g., AR, VR, AI)
  • Educational Value (STEM toys, cognitive development)
  • Popularity of Licensed Merchandise
  • Innovation in Design
  • Sustainability
  • Inclusive and Diverse Offerings
  • Parental Spending Power
  • Digital Marketing and E-commerce
  • Global Expansion
  • Childhood Development Focus

Opportunities for Market:

Emerging Markets: Expansion opportunities in developing regions where disposable income is growing and the middle-class population is growing.

Educational Technology: Integrating Educational Technology (EdTech) into toys enhances learning and skill development.

Growth of E-commerce: E-commerce and direct-to-consumer models are growing in popularity, providing new distribution channels and global reach.

Sustainable Innovation: Opportunities for eco-friendly toys and sustainable practices to meet consumer demand for eco-friendly products.

Digital Engagement: Using digital platforms and social media for marketing, engagement and community building among technology consumers.

Inclusive product development: We create toys that work for diverse populations, including children with disabilities and underrepresented groups.

Personalization and customization: Provides customized toys and experiences tailored to individual preferences and interests.

Recent Development:

June 11, 2024 - Battery Smart, India’s largest and fastest-growing battery swapping network for electric two- and three-wheelers, today announced it has raised $65 million in a Series B funding round led by LeapFrog Investments, the pioneering profit with purpose firm. The equity round consisted of a mix of primary and secondary investments and saw participation from new and existing investors, including MUFG Bank, Panasonic, Ecosystem Integrity Fund (EIF), Blume Ventures, and British International Investment (BII).

May 14, 2024-- Hasbro, Inc. (NASDAQ: HAS), a leading toy and game company, today announced that Points of Light, the world’s largest nonprofit dedicated to accelerating.

Market Insights:

Shift to educational value: There is a trend towards parents and guardians increasingly prioritizing toys that offer educational benefits such as STEM skill development, creativity and cognitive learning. Manufacturers are responding by integrating learning elements into their product design.

Digital Transformation: The toy and gaming industry is undergoing a digital transformation, with technologies such as Augmented Reality (AR), Virtual Reality (VR) and Artificial Intelligence advancing to enhance interactive gaming experiences. These technologies are shaping the way children use toys and games.

Licensing impact: Licensing products continue to be an important driver of the market as toys based on popular movies, TV shows, video games and characters appeal to a large number of consumers. This trend highlights the influence of brand recognition and nostalgia on purchasing decisions.

Sustainability and environmental friendliness: Consumer demand for toys made from sustainable materials and produced using environmentally friendly methods is increasing. Manufacturers are increasingly adopting sustainable sourcing, manufacturing and packaging solutions to meet these expectations.

Toys and games market TO (USD BN)

Market

CAGR OF

4.8%

Toys and games market

b0d51e3055fd6f23ff6a384a6e091406.svg
Analytica Global 496.93 Billion %

Market Segmentation:

By Type

  • Puzzles
  • Preschool Toys
  • Outdoor and Sports
  • Dolls
  • Video Games
  • Others

By Application

  • Up to 8 years
  • 9 - 15 years
  • 15 years and above

By Geographical

  • North America
  • Europe
  • APAC
  • Middle East and Africa
  • LATAM

Stakeholders For Market: 

  • Manufacturers
  • Retailers
  • Consumers
  • Regulatory Bodies
  • Industry Associations
  • Media and Influencers
  • Educators and Child Development Experts
  • Investors and Financial Institutions
  • Suppliers and Distributors
  • Environmental and Consumer Advocacy Groups

FAQ (Frequently Asked Questions):

Q.1 How big is the Toys and games market?

Ans: - Toys and games market Size Was Estimated At USD 302.21 Billion In 2023 And Is Projected To Reach USD 496.93 Billion By 2032, At CAGR Of 4.8%.

Q.2 Who are the major players in the Toys and games market?

Ans: - LeapFrog Enterprises, MGA Entertainment, Lansay, Mattel, JAKKS Pacific, The LEGO Group, Vivid Imaginations, Ravensburger, ToyQuest, Hasbro, Funko, Playmates Toys, Funtastic, TOMY

Q.3 Which segments are covered in the report of Toys and games market?

Ans: - The Toys and games market is Segmented On The Basis Of Type, Application, And Geography

Q.4 Which regions are covered in the report that having a potential scope for the Toys and games market?

Ans: - On the basis of Geography, The Toys and games market is classified into North America, Europe, Asia Pacific, and the Rest of the world. 

 

Toys and games market - Global Outlook & Forecast -

Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global

License Type

Single User

US$ 3350

Multi User

US$ 4950

Corporate User

US$ 6950

Get Sample to Email

SPEAK WITH OUR ANALYST

Want to know more about the report or any specific requirement?

WANT TO CUSTOMIZE THE REPORT?

Our Clients Speak

We asked them to research ‘ Equipment market’ all over the world, and their whole arrangement was helpful to us. Analytica.global insightful analysis and reports contributed to our current analysis and in creating a future strategy. Besides, the te

Yosuke Mitsui

Senior Associate Construction Equipment Sales & Marketing

We asked them to research ‘Equipment market’ all over the world, and their whole arrangement was helpful to us. Analytica.global insightful analysis and reports contributed to our current analysis and in creating a future strategy. Besides, the te

Yosuke Mitsui

Senior Associate Construction Equipment Sales & Marketing

Why choose us

Proactive

We manage our resources 24/7 to identify issues and address them before they become problems

Quality & Reliability

We are committed to providing reliable and highly accurate data with an excellent quality control system

Global Outreach

6 Major regions and 40+ countries level analysis accomplished

Competitive Pricing

Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery