Analytica Global
Home About Us Services Industry Research Store Resources Contact us

Computer Graphics Market

Published Date : Jun 2024 | Forecast Year : 2019

UP TO 30 % OFF

Single User License

10% OFF

Team License

15% OFF

Corporate License

30% OFF
Book before: 31st Mar 2024

Computer Graphics Market Size, By Software (CAD/CAM, Digital Video, Simulation, Imaging, And Animation) By Services (Consulting, Training & Support, And Integration) By End-User (Small & Medium Businesses and Large Enterprises) By Vertical (Aerospace & Defense, Healthcare, Automotive, Manufacturing, Architecture) Trends Regional Outlook, and Forecast 2024-2032

Report ID: AG864

Published : Jun 2024

Pages : 126

Format : Computer Graphics Market

REPORT ATTRIBUTEDETAILS
MARKET SIZE (2032)USD 35.7 Billion
MARKET SIZE (2024)USD 25.9 Billion
CAGR (2023-2029)9.3 %
HISTORIC YEAR2019
BASE YEAR2023
FORECAST YEAR2032
BY TYPECAD/CAM
Digital Video
Simulation
Imaging
And Animation
BY APPLICATIONSmall Businesses & Medium Businesses and Large Enterprises
GEOGRAPHIC ANALYSISNorth America, Europe, Asia Pacific, Latin America, and Middle East & Africa
KEY PLAYERSWalt Disney Animation Studios, Matrox, Autodesk Inc., Mentor Graphics Inc., Oracle PLM, Advanced Micro Devices (AMD) Inc., Warner Bros Animation, Siemens PLM Software, Sony Corporation, Imagination Technologies Limited, Intel Corporation, Industrial Light & Magic, Adobe Systems Ltd., ARM Ltd., Nvidia Corporation, Dassault Systèmes SA, Microsoft Corporation, SAP PLM, DreamWorks Animation, 3D PLM..

The Global Computer Graphics Market size was estimated to be valued at USD 25.9 Billion in 2023 and is expected to reach at USD 35.7 Billion by 2032, exhibiting at a CAGR of 9.3 % during the forecast period. This report provides a deep insight into the Computer Graphics Market covering all its essential aspects. This ranges from a macro-overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. 

Market Segmentation Analysis:

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Computer Graphics Market

Size, by Product, - (USD Billion)

CAD/CAM

Digital Video

Simulation

Imaging

Other Products

9.3

The Market will Grow

At the CAGR of:

9.3 %

The Forecast Market

Size for in USD:

$35.7 Billion

b0d51e3055fd6f23ff6a384a6e091406.svg

Key Profiles:

Walt Disney Animation Studios, Matrox, Autodesk Inc., Mentor Graphics Inc., Oracle PLM, Advanced Micro Devices (AMD) Inc., Warner Bros Animation, Siemens PLM Software, Sony Corporation, Imagination Technologies Limited, Intel Corporation, Industrial Light & Magic, Adobe Systems Ltd., ARM Ltd., Nvidia Corporation, Dassault Systèmes SA, Microsoft Corporation, SAP PLM, DreamWorks Animation, 3D PLM.

Computer Graphics Market Segments:

By Software: CAD/CAM, Digital Video, Simulation, Imaging, And Animation 

By Services: Consulting, Training & Support, And Integration 

By End-User: Small & Medium Businesses and Large Enterprises 

By Vertical: Aerospace & Defense, Healthcare, Automotive, Entertainment & Advertising, Academia & Education, Manufacturing, Architecture, And Building & Construction

Regional Analysis

  • North America: Large economies like the United States and Canada are covered in this region.
  • Europe: The European market includes countries such as Germany, UK, France, Italy, Russia, and others.
  • Asia-Pacific: This region includes major economies like China, Japan, India, South Korea, Australia, and others.
  • Latin America: Countries like Brazil, Argentina, Mexico and others are part of this region.
  • Middle East and Africa: This region comprises economies from North Africa, GCC countries, South Africa and others.
  • Eastern Europe: This region includes countries such as Poland, Russia, Ukraine and others.

These geographic markets are analysed in terms of the current scenario, growth outlook, and potential opportunities. The research is conducted by considering various aspects such as economic conditions, government policies, industrial development, competitive landscape, and consumer behaviour in these regions.

Market Overview:

  • The computer graphics market is a dynamic industry that spans a wide range of technologies, applications and industries. It includes software solutions such as CAD/CAM/CAE design, animation and VFX software for entertainment and visualization tools for scientific research and education. Hardware components such as GPUs and dedicated workstations play an important role in supporting graphics-intensive tasks, from games and virtual reality to industrial simulations and medical imaging.
  • The main growth drivers for this market are the increasing demand for realistic visual experiences in entertainment and gaming, the expansion of virtual and augmented reality applications in various industries and the integration of advanced graphics capabilities in areas such as automotive design and diagnostics about treatment. Technological advances such as real-time rendering, AI-based graphics and the development of high-resolution displays continue to push the boundaries of visual computing.
  • In addition, the market is characterized by rapid innovation and competition between software developers and hardware manufacturers to meet the diverse needs of users in a global market.

    Computer Graphics Market

    Share, by end user, (USD Billion)

    Analytica Global 25.9 Billion%

    Small Businesses

    Medium Businesses

    Large Enterprises

    Other End-Users

    b0d51e3055fd6f23ff6a384a6e091406.svg

    35.7 Billion

    Total Market Size

    USD (Billion),

    9.3 %

    CAGR

    -

     

Key Development for Computer Graphics Market:

  • In 2020, Growth of real-time rendering: Wider adoption of real-time rendering technologies in fields such as gaming, architecture, and automotive design, fueled by advances in GPUs and software.
  • Expansion of Augmented Reality and Virtual Reality: The increasing integration of AR/VR technologies across sectors is increasing the demand for graphics hardware and software optimized for immersive experiences.
  • Remote Work and Collaboration Tools: Accelerated development of remote work tools with improved graphical features that are responsible for the transition to remote work environments.
  • In 2021, AI-based graphics: Integrating artificial intelligence (AI) into graphics software for tasks such as image scaling, content generation, and real-time rendering optimization.
  • Blockchain and Digital Art: The emergence of blockchain-based digital art and non-fixable tokens (NFT) platforms is impacting the digital art market and creating new opportunities for artists and creators.
  • Sustainability initiatives: Focus more on sustainable practices in hardware and software production to reduce environmental impact.
  • In 2022, Metaverse and Virtual Worlds: Increased interest in the development of metaverse platforms and virtual worlds, driving the demand for advanced graphics technologies to support immersive social experiences and the digital economy.
  • Advanced Display Technologies: Advances in display technologies such as OLED, Micro LED and high refresh rates improve visual fidelity and support the demand for high-resolution content.
  • Regulatory Landscape: Evolving data protection and data security regulatory frameworks affecting the development of graphics software and hardware solutions. 

Market Drivers:

  • growing consumer expectations for high-quality graphics in gaming, entertainment and virtual experiences are increasing the demand for advanced imaging techniques and hardware.
  • rapid adoption of AR/VR technologies in various industries such as gaming, healthcare, education and retail is increasing the demand for graphics hardware and software optimized for immersion. experience
  • Continuous improvements in GPUs, processors, and software algorithms enhance computer graphics capabilities, enabling real-time rendering, AI-based graphics enhancements, and photorealistic simulations.
  • Industries such as automotive design, architecture and manufacturing are increasingly relying on computer graphics for product design, prototyping and simulation, driving market growth.
  • The expansion of the gaming, animation and film industries worldwide is creating an important market for advanced graphics technologies to meet the demands of high-resolution content and interactive experiences. 

    Computer Graphics Market

    Size, by Product, - (USD Billion)

    APAC 24

    The Market will Grow

    At the CAGR of:

    9.3 %

    The Forecast Market

    Size for in USD:

    $35.7 Billion

    b0d51e3055fd6f23ff6a384a6e091406.svg

Restraints Factors:

  • The expensive nature of high-performance GPUs, workstations and VR/AR devices limits adoption, especially for small and medium-sized enterprises (SMEs) and individual consumers.
  • Challenges in integrating different hardware and software components to ensure smooth operation, especially in multi-user applications and VR/AR environments.
  • Increasing regulation and consumer concerns about the privacy and security of VR/AR applications and digital content creation tools.
  • Rapid technological development can lead to rapid obsolescence of hardware and software solutions, requiring frequent updates and investments.
  • Growing awareness of the environmental footprint of hardware manufacturing processes and the energy consumption of graphics-intensive applications is driving demands for sustainable practices and solutions. 

Impact of Computer Graphics for CAD on the Market for Computer:

  • The demand for CAD software has led to the development of custom graphics software for the design, architecture and manufacturing industries. This has resulted in a market segment that focuses on CAD-specific tools and features such as accurate modeling, simulations, and data interoperability.
  • CAD applications often require high-performance hardware to handle complex modeling, rendering, and simulation tasks. This prompted the development of graphics processing units (GPUs) and other hardware components optimized for CAD workloads, influencing the computer graphics hardware market.
  • CAD software has pushed the boundaries of computer graphics by integrating advanced features such as parametric modeling, 3D rendering, virtual prototyping and simulation capabilities. These features not only increased productivity, but also expanded the capabilities of computer graphics technologies.
  • CAD has become a cornerstone in industries such as automotive, aerospace, architecture and manufacturing. The widespread adoption of CAD software has greatly expanded the user base of computer graphics technologies and created a significant market for both software developers and equipment manufacturers. 

    Computer Graphics Market TO (USD BN)

    Computer Graphics Market

    CAGR OF

    9.3 %

    Computer Graphics Market

    b0d51e3055fd6f23ff6a384a6e091406.svg
    Analytica Global 35.7 Billion %

Adoption of Computer Graphics in Gaming and Entertainment: 

  • Advanced rendering techniques such as real-time ray tracing and global lighting increase visual fidelity to create realistic environments and characters.
  • Immersive Experiences: High-resolution textures, dynamic lighting and detailed animations immerse players in realistic worlds, enhancing gameplay and storytelling.
  • graphics technologies allow game developers to explore creative concepts and push artistic boundaries, promoting innovation in game design.
  • Interactive Environments: Dynamic physics simulations, particle effects and procedural generation techniques enable interactive and responsive game environments.
  • VR headsets use advanced graphics to create immersive gaming experiences, allowing players to interact with virtual worlds in unprecedented ways.
  • AR brings digital content into the real world and enhances the entertainment experience through interactive storytelling, location-based games and live events.
  • graphics technologies support cross-platform gaming experiences across consoles, PCs, mobile devices and cloud gaming platforms, increasing usability and viewership.
  • Cloud-based gaming platforms leverage graphics capabilities to deliver a high-quality gaming experience through streaming, removing hardware limitations for players.
  • Graphics advances enable advanced visual effects and CGI in film, television and animation, blurring the line between the live and digital worlds.

Frequently Asked Questions (FAQs)

How big is the Computer Graphics Market?

Ans: The Computer Graphics Market size valued at USD 35.7 billion in and grow at a CAGR of 9.3 % 

What is the current Computer Graphics Market size?

ANS: The Computer Graphics Market size is expected to be USD 25.9 billion.

Who are the key players in Computer Graphics Market

Ans: Walt Disney Animation Studios, Matrox, Autodesk Inc., Mentor Graphics Inc., Oracle PLM, Advanced Micro Devices (AMD) Inc., Warner Bros Animation, Siemens PLM Software, Sony Corporation, Imagination Technologies Limited, Intel Corporation, Industrial Light & Magic, Adobe Systems Ltd. 

Which is the fastest growing region in Computer Graphics Market?

Ans: Asia pacific is estimated to grow at the highest CAGR over the forecast.

Computer Graphics Market - Global Outlook & Forecast -

Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global
Analytica Global

License Type

Single User

US$ 3350

Multi User

US$ 4950

Corporate User

US$ 6950

Get Sample to Email

SPEAK WITH OUR ANALYST

Want to know more about the report or any specific requirement?

WANT TO CUSTOMIZE THE REPORT?

Our Clients Speak

We asked them to research ‘ Equipment market’ all over the world, and their whole arrangement was helpful to us. Analytica.global insightful analysis and reports contributed to our current analysis and in creating a future strategy. Besides, the te

Yosuke Mitsui

Senior Associate Construction Equipment Sales & Marketing

We asked them to research ‘Equipment market’ all over the world, and their whole arrangement was helpful to us. Analytica.global insightful analysis and reports contributed to our current analysis and in creating a future strategy. Besides, the te

Yosuke Mitsui

Senior Associate Construction Equipment Sales & Marketing

Why choose us

Proactive

We manage our resources 24/7 to identify issues and address them before they become problems

Quality & Reliability

We are committed to providing reliable and highly accurate data with an excellent quality control system

Global Outreach

6 Major regions and 40+ countries level analysis accomplished

Competitive Pricing

Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery